


Time spent before the scenario kicks off bringing all of the gas cans and propane tanks up to the very top of the lighthouse is never wasted.If an ammo run is needed, the best route is via the roof of the generator room since it requires less climbing and keeps players off the ground.Molotovs and Pipe Bombs are excellent force multipliers.Having more than one shotgunner is ill-advised―shotguns do not have a long range capability. One player with an Auto Shotgun is a good idea to take out pouncing Hunters and to mop up any Infected that do manage to climb up onto the walkway at the top of the lighthouse.

Assault rifles are highly recommended to engage all Infected (especially Tanks) from the moment they come into sight.Having at least one Survivor with a Hunting Rifle is highly recommended due to the available sight lines and the need to combat the constant threat of distant Smokers pulling Survivors off the walkway.This gives the best line of sight and forces all of the Infected to climb up thereby slowing them down greatly. The horde is fought from the top of the lighthouse, i.e."The Last Stand" is non-canonical, as the four Survivors later appear in the following campaigns. According to writer Chet, this campaign explains what would happen if the Survivors took a wrong turn and attempted to call for help from this location. Since this is a Survival mini-campaign, Valve was content to contextualize it with a purely nominal storyline: a road leading up to a chain-link fence and car with its headlamps still on are enough to suggest that the Survivors sought to escape to this remote area with perhaps an idea of signalling for help from the lighthouse. "The Last Stand" takes place at a remote cliff-top lighthouse in Death Toll.
